May 10, 2007, 04:30 PM // 16:30
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#21
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Academy Page
Join Date: Apr 2007
Profession: E/
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/signed times 10 to the fifty seven
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May 10, 2007, 04:43 PM // 16:43
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#22
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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/signed
I always felt it would be a cool idea, but I always saw it as being able to name one customised weapon, instead of getting one at the end of the game (Heck you could just have a weapon namer at the end of a campain) I support the idea in any form as longs as it's balanced so I can use my own weapon in PvP.
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May 10, 2007, 05:01 PM // 17:01
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#23
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Quote:
Originally Posted by Sophitia Leafblade
How is a r9 prot Shield overpowered? it would add a max of 16 AL onto a monk at the great expense of energy, its no more overpowered than a Henge of Denravi sword.
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Energy hasn't been important since the buff to Glyph, AI and Ether Signet.
You also realize that, you know, you can switch weapons, right? Since, you know, energy doesn't do anything for you until you actually spend it whereas additional armor always has a positive effect.
If you can't grasp why armor is better than energy, maybe you should learn the game before you whine about needless additions.
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May 10, 2007, 05:02 PM // 17:02
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#24
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
Language filter would still be a problem with all the W/Mos. "I'm wielding John Doe is ***** ur mom."
Would be unbalanced in PvP (a.net has YET to add an item that can only be used in PvE and not PvP).
Destroys the weapon market.
High end greens with good BALANCED stats are already very easily obtainable.
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May 10, 2007, 05:22 PM // 17:22
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#25
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Academy Page
Join Date: Nov 2005
Guild: Sentinels of Eternal Souls
Profession: N/
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I think when you customize a gold you should be able to put a new name on it that has relevance to your character. I don't really like the green idea though...
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May 10, 2007, 05:38 PM // 17:38
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#26
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Sophitia Leafblade
How is a r9 prot Shield overpowered? it would add a max of 16 AL onto a monk at the great expense of energy, its no more overpowered than a Henge of Denravi sword.
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ummm I dont think you can understand how good that would be...
Have you noticed how much req 7 tactics shields go for? the reason is because they used them on monks to the get full +16 benefit instead of just 8 defense.
Theres also something called a negative energy set where it is common the monk will use a -5e weapon and a +30/-5 shield which nets you around 25energy.
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May 10, 2007, 05:46 PM // 17:46
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#27
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed
ok one..... this is not tradable and you would get at end of campaign of working your ass off so this would not touch the market.
2 we have a chat filter so this would be easy to have a naming filter
3 pve only weps would be fine just like pve only skills they would become locked upon entering a pvp area and you would not be able to enter without switching them
4 a monk with a sheild in pve.... no one cares thank you
this would be great and people think about what you flame before you do, check your facts my friends.
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May 10, 2007, 06:00 PM // 18:00
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#28
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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well thankyou for trying to divide the community even more with the PvE only crap. i think the idea should be...
1) the item is customized as soon as it is made
2) The item will have your name before it. (in my case, 'Lifes Restorer's [weapon name])
3) the item is req 9
4) you are allowed to make ONE of these at the end of the game. you can't simply buy a new item such as a book of secrets.
5) the only thing that you pay for in this is the selection of skin. rarer skins should cost more.
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May 10, 2007, 06:37 PM // 18:37
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#29
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Frost Gate Guardian
Join Date: Mar 2007
Location: Israel
Guild: One Life to Live Again [Life]
Profession: E/
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Even without good stats, this will be great just to add you name before the weapon.
/Signed again.
Make it that every customized weapon will have your name on it.
like - i customized fire staff -
"Yoom Omer Insightful Fire Staff of Fortidue".
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May 10, 2007, 07:00 PM // 19:00
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#30
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/signed
I'm all for it. Great idea.
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May 10, 2007, 07:01 PM // 19:01
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#31
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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I signed this depending on how it was done, i mean if you can do it as manay times as you want for any skin all other weapons are pointless?
Id like to be able to have a weapon you already own and make that into a self named green for 50K. i suppose that would prevent abuse and not sink the economy (its already dead but meh). Otherwise it could still be create you own but limit out super rare skins and only have weapons that stay in the boundries of normal weapons (req 9 tactics bow is a no) such things would eaisly cause unbalance
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May 10, 2007, 07:29 PM // 19:29
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#32
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Lion's Arch Merchant
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/signed
on the conditions that you only can make one item per character and it is automatically customised (this means no selling your book of secrets type item to others).
No unrealistic stats (no marksmanship req swords, healing prayers shields etc.).
Req is not selectable, make it 9. (although I wouldn't mind having a req 8! ).
As far as the naming goes I could care less, let them name the sword anything they want, it just helps us out in the long run. If someone spams their immature weapon name then I leave the group, saves me tons of time in the long run instead of suffering thru a long session of leeroying idiots, useless name calling, and generally immature behavior.
This is a great idea and sure would beat the crap out of the greens we have a choice of in the end game right now.
Last edited by Thargor; May 10, 2007 at 07:32 PM // 19:32..
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May 10, 2007, 07:35 PM // 19:35
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#33
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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/signed
mucho bueno
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May 10, 2007, 08:34 PM // 20:34
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#34
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Frazzy
/not signed
First of all, greens ruined the game so why make them more superior.
Second, it would not be balanced in PvP.
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In PvP I can make uber weapons because I have the uber addon stuff unlocked. I have a large number of green weapons which I basically do not use in PvE as they are often worse than the collector weapons. I am not going to run around spamming to sell them. They are basically not worth anything to me in gold value. The buying versus the selling price of weapons in this game is one of the real weaknesses of the game. I must spend 5K plus materials to make a weapon that I can only sell back for 125g. I guess the collector weapons is part of that problem.
/signed for having a better weapon system, not really better weapons as the current ones are more than adequate. Any way most of the time its the skills that are important.
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May 10, 2007, 08:36 PM // 20:36
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#35
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Lion's Arch Merchant
Join Date: Sep 2005
Location: In my parent's basement
Profession: R/Mo
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/signed, instantly customized with my character's name. price based on rarity of skin. no odd requirements.
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May 10, 2007, 08:53 PM // 20:53
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#36
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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/Signed
I've always wanted a weapon named after my character.
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May 10, 2007, 08:57 PM // 20:57
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If you want to craft weapons, you get a base and then you add mods and inscriptions.
Green are unique weapons with fixed modifiers.
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May 10, 2007, 08:59 PM // 20:59
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#38
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Jungle Guide
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/notsigned. It would drive down prices, be unbalanced, etc. Doesn't matter if I explain or who signs it because anet won't implement something like this.
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May 10, 2007, 09:05 PM // 21:05
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#39
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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/signed. Of course i would drive down prices, thats good considering ANET hates farming for some strange reason. However, to overrule this "overpowered idea", make it all items have a minimum of req 13 only, so a monk can't gain the armor bonus when using a req 9 tactics shield, since theres really no way they can have 13 points in tactics/command/motivation and they definetly can't even spend one point in strength.
Last edited by Sai Rith; May 10, 2007 at 09:11 PM // 21:11..
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May 10, 2007, 09:27 PM // 21:27
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#40
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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/signed
However, with limits. It would drive the market down considerably. BUT i do like the idea, if its ONLY an end game item that costs a considerable amount.
These items should only correspond to your primary profession. I think A-net would have to look into it and see what would be overpowered and what wouldnt. An Expertise staff for instance would really only help trappers, which I think should be implimented. But things like a Prot shield or Strength Focii would be incredibly unbalanced.
@ Sophitia - Lemme ask you, would a shield providing +16AL with a 15/-1 Mod and -5(20%) seem a TID bit overpowered? Cause i defiently think so.
Hopefully A-Net will take a look at this and make good decisions about what weapons should be alloted to which professions as "Green customization-able"
Examples:
Rangers - Bow, Staff
Warriors - Sword, Hammer, Axe, Shield, Staff (Perhaps..)
Monks - Staff, Wand, Offhand, Hammer (always thought that'd look cool)
Mesmer - Staff, Wand, Offhand, Sword
Necro - Staff, Wand, Offhand, Scythe
Ele - Staff, Wand, Offhand, ... Idk.. Bow?
Assassin - Daggers, Swords, Offhands
Ritualist - Staff, Wand, Offhand, ...Idk.. Shield?
Paragon - Spear, Shield, Axe, Sword
Dervish - Scythe, Staff
(Just ideas, Don't go into labor over these thoughts)
Also.. They shouldnt be able to be ANY skin. If so.. rare skins would be worth nothing.
Last edited by Crazyvietguy; May 10, 2007 at 09:33 PM // 21:33..
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